OP: Virtual Currency Differences Across Game Genres

How does the use of virtual currencies differ between different game genres? I've noticed that some games use currency to buy only cosmetic items, while others use it to buy upgrades or pump up a character. This got me thinking: could the genre of the game directly influence the economics of virtual currencies and how they are used?

Posted: 24 Feb 13:45

Replies:

The use of virtual currencies does vary between game genres, and it depends on the game itself and its mechanics. In the MMO (massively multiplayer online games) genre, the currency is often used not only to buy cosmetic items but also to purchase upgrades and exchange for rare resources that can enhance the game experience. This creates an important role in the game's economy, and developers try to maintain a balance between virtual currency and real money to avoid inflation or disruption of gameplay. In more casual games, such as mobile games, currency can be mostly cosmetic and have minimal impact on the game. An article worth checking out, https://www.dailygame.net/gaming-currencies-the-hidden-forces/, explains in detail how different game genres and in-game economic systems affect the value and use of currencies. In games such as strategy or battle arenas, the currency is often used to progress quickly or buy upgrades to help players reach goals faster. In these genres, the in-game economy is more sensitive to change, as much of the game's progress can depend on how quickly a player can spend currency. In genres like simulators or quests, virtual currency is often used for more leisurely improvements and rarely results in significant changes in gameplay.

Posted: 24 Feb 16:01


I agree that different genres use virtual currency in different ways. For example, in MOBA type games (like Dota 2 or League of Legends), currency is mostly used for cosmetic items that don't directly affect gameplay. In contrast, in role-playing games such as Skyrim or Witcher, currency is more often used to purchase items that can have a real impact on gameplay, such as weapons or potions.

Posted: 26 Feb 09:33





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